AI Insights · Timothy · July 2024
Top 5 PVP Games Performance in Brazil for Q2 2024
Discover the performance of the top 5 PVP games in Brazil during Q2 2024, with insights into downloads, revenue, and active users.
In Q2 2024, the top 5 PVP games in Brazil showcased notable performances across various metrics such as downloads, revenue, and weekly active users. Here’s a breakdown of how each game fared during this period, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a remarkable quarter. Downloads peaked at 712K during the week of May 20, and the game consistently maintained over 350K downloads weekly. Revenue showed a steady upward trend, starting from approximately $309K in early April and peaking at nearly $460K by mid-May. Weekly active users also saw a gradual increase, reaching over 23M by the end of June.
Brawl Stars by Supercell had a dynamic quarter with revenue ranging from around $191K to $374K, peaking in the last week of April. Downloads fluctuated, peaking at 202K in the final week of June. The game maintained a strong user base with weekly active users starting at 5.8M and growing to over 7M by the end of the quarter.
Coin Master from Moon Active showed consistent performance. Downloads varied between 36K and 53K, with a notable peak in mid-June. Revenue remained relatively stable, hovering around the $200K mark, and peaking at approximately $235K in early June. Weekly active users hovered around 340K, demonstrating steady engagement.
Free Fire: 7th Anniversary by Garena International I Private Limited had a strong presence. Downloads surged to 679K in the final week of June. Revenue peaked at $267K in the first week of April and then stabilized around $176K-$214K. The game saw a significant fluctuation in weekly active users, starting at 14.9M and ending at 14.3M.
eFootball™ 2024 from KONAMI maintained a steady performance. Downloads ranged from 63K to 96K, peaking in mid-June. Revenue showed consistent figures, ranging between $115K to $161K, with the highest revenue recorded in early June. Weekly active users remained robust, starting at 6.2M and increasing to 6M by the end of June.
For more comprehensive insights into the performance of these games, visit Sensor Tower.